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10.000 Women

10.000 Women is a program organized by Goldman Sachs and the Goldman Sachs Foundation with the goal of helping to grow local economies by providing business education, mentoring and networking, and access to capital to underserved women entrepreneurs globally. The program was announced on March 5, 2008 at Columbia University. The initiative is one of the largest philanthropic projects the bank has been involved with. The effort was in its initial years run by Dina Habib Powell, a managing director at Goldman Sachs.

22 point regulation

22 point regulation was a guideline approved by the Communist Party of China in 1988 to encourage Taiwanese investments in the Peoples Republic of China.

100 Best Workplaces in Europe

100 Best Workplaces in Europe is a ranking of the 100 workplaces in Europe performed each year by the Financial Times, in partnership with Great Place to Work. The list is based on employee surveys and a review of the companys culture. Two thirds of the total score is from employee responses to a 57 question survey on the culture of the company. The rest of the score is based on demographics, pay, benefits, culture, and community involvement. The 2007 survey winner was the car manufacturer Ferrari of Italy.

Abandonment cost

Abandonment costs or Abandonment expenditure are costs associated with the abandonment of a business venture. Abandonment costs traditionally applied to the process of abandoning an under-producing or non-producing oil or gas well. In that context, it means the removal of equipment, plugging of the well with cement, any environmental clean-up, etc. necessary to shut the well down. It is occasionally referred to as "Removal and Abandonment" or R & A. The objective of well abandonment is to ensure that no hydrocarbons leak into surface water or into the atmosphere. The cost of a routine abandonment of a typical well in the United States is about $5.000 ~Texas average cost in year 2000. If a well has developed a leak that allows gas to flow up the outside of the well casing, finding and correcting the leak can push the cost of abandonment beyond $100.000. Wells that have been used as injectors or have been subject to fracking operation are more likely to develop leaks because the injected substances can create channels that permit uncontrolled flow outside the casing. The terms application has been broadened from its original context to apply to the abandonment of other business ventures, primarily in manufacturing. It is often used in a cost-benefit analysis to determine if a marginal venture should be continued or if it is more financially beneficial to abandon the venture and plow the remaining money into something else in an attempt to recoup the losses. For example, General Motors had some abandonment costs from shutting down the Pontiac and Saturn brands. The existence of abandonment costs in an industry implies that there is no free exit from that industry.

Acceptable loss

An acceptable loss, also known as acceptable damage, is a military euphemism used to indicate casualties or destruction inflicted by the enemy that is considered minor or tolerable. In combat situations, leaders have to often choose between options where no one solution is perfect and all choices will lead to casualties or other costs to their own troops. A small scale practical example might be when the advancement of troops is halted by a minefield. In many military operations, the speed of advancement is more important than the safety of troops. Thus, the minefield must be "breached" even if this means some casualties. On a larger strategic level, there is a limit to how many casualties a nations military or the public are willing to withstand when they go to war. For example, there is an ongoing debate on how the conceptions of acceptable losses affect how the United States conducts its military operations. The concept of acceptable losses has also been adopted to business use, meaning taking necessary risks and the general costs of doing business, also covered with terms such as waste or shrinkage. The euphemism is related to the concept of acceptable risk, which is used in many areas such as medicine and politics, to describe a situation where a course of action is taken because the expected benefits outweigh the potential hazards.


Acqui-hiring or Acq-hiring is a neologism, or a talent acquisition, is the process of acquiring a company primarily to recruit its employees, rather than its products or services. Ben Zimmer traced the derivation of the phrase to a blog post in May 2005. Talent acquisitions can provide a relatively favorable exit strategy for employees, with the prestige of being bought by a larger company, combined with the typical process of hiring. A risk to talent acquisitions are employees that are not interested in working within a corporate environment - which may cause them to defect elsewhere. By the early 2010s, acqui-hiring had become increasingly common in venture capital-backed startup companies, especially within the competitive technology sector where skilled software engineers working for startups were considered lucrative. By March 2013, Facebook was the largest performer of talent acquisitions, with 12 over the last five fiscal quarters. One such Facebook purchase in 2009, FriendFeed, brought several high-profile Google alumni into the company, including Bret Taylor - who became Facebooks chief technology officer shortly after the purchase. Twitter, Yahoo!, and Google ranked alongside Facebook as a similarly major user of talent acquisitions. Typically, a company that performs a talent acquisition does not show an interest in the products and services of the target, which results in them being discontinued upon the purchase so that their staff will focus exclusively on incorporating their knowledge into their new employers projects or some time afterward. The file sharing service Drop.io was shut down after its 2010 purchase by Facebook, while FriendFeed was left dormant with no new feature development and a slowly shrinking user base until 2015, when it was discontinued.

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Pino - logical board game which is based on tactics and strategy. In general this is a remix of chess, checkers and corners. The game develops imagination, concentration, teaches how to solve tasks, plan their own actions and of course to think logically. It does not matter how much pieces you have, the main thing is how they are placement!

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